Build and Conquer V0.1 (beta) · every page follows the 11 October 2026 build
Build and Conquer Guide

Build and Conquer resources

How resources work in Build and Conquer: extraction buildings and the raised mine limit, refineries, the steel works and truck chain, and why missiles need.

Last verified 2026-10-11 · Build and Conquer V0.1 (beta)

Quick answer

Build extraction buildings for raw iron and oil, refine them with small or medium refineries, then turn iron into steel at a steel works. Trucks move steel to factories, and every missile launch spends steel, fuel and money.

Industry is the least glamorous and most decisive part of Build and Conquer. You can win a first fight on shops alone, but you cannot sustain a missile war without a working resource chain — and the game does not warn you when it breaks.

Official screenshot: the industrial half of a base — trucks, roads and production buildings

The chain, step by step

StepBuildingOutputNotes
1. ExtractResource buildings (mines, extraction)Raw iron, oil and materialsMine limit was raised from 10 to 12 — deploy all of them
2. RefineSmall or medium refineryFuel, refined materialsMedium refinery is worth upgrading to when you can
3. ProduceSteel worksSteelSteel is the bottleneck resource for missiles
4. MoveTrucksDelivery between industrial buildingsThe truck chain broke for a day in a recent patch and was fixed
5. BuildFactoriesVehicles, rockets, missile partsConsumes steel, fuel and money

The steel bottleneck

Every missile and interceptor costs steel, fuel and money. That makes steel the true limit on how much war you can run: players who skip the steel works reach a point where their missiles simply stop being produced, without an obvious error message. If your military production stalls, check the truck route and the steel works first — that is where it broke for everyone else.

Practical numbers and habits

  • Max your extraction buildings. With the limit now 12, there is no reason to run fewer unless power is tight.
  • Refine locally. Moving raw ore around instead of refined product wastes truck time.
  • Keep reserves. Storage capacity was buffed in a recent patch, so a buffer of steel and fuel is now cheap insurance.
  • Watch power. Refineries and steel works pull power; if a district browns out, production silently slows.

Where resources go

Resources do not earn money directly — they earn the right to build military. The loop that pays is: raw resources → industry → steel and fuel → missiles and vehicles → mainland pressure → captured sectors → +20% income and +30% population to fund the next round. If you are not fighting, you are running the chain for someone else's war.