Map and mainland
The map of Build and Conquer: your starting plot, the tunnels that connect it to the mainland, and the strategic areas that change hands in every war the.
Build and Conquer has two maps in one: the plot where your country lives, and the mainland where every country meets. This section covers both.

The map, part by part
| Place | Page | What happens there |
|---|---|---|
| Your plot | Starting plot | Building, earning, growing |
| The crossing | Tunnels | How your army reaches the mainland |
| Open ground | Mainland | Fights, quests, sector races |
| Contested points | Strategic areas | Country-wide bonuses while held |
How the two halves interact
Everything you do at home exists to fund a push abroad, and everything you win abroad makes home stronger. The loop is short enough to feel in a session: build shops, take a sector, watch your income jump, build more shops. Break either half — an army with no economy, or an economy with no army — and the other half suffers within a day.
See the tunnels and mainland guide for how to cross without losing your country.





