Build and Conquer V0.1 (beta) · every page follows the 11 October 2026 build
Build and Conquer Guide

Fuel and refineries

Fuel in Build and Conquer: how extraction and refineries turn resources into fuel, where the small and medium refinery differ, and why every missile needs.

Last verified 2026-10-11 · Build and Conquer V0.1 (beta)

Quick answer

Fuel comes from refining raw resources — build extraction buildings, then a refinery. Fuel is one of the three inputs every missile and interceptor launch consumes, so keep a reserve before you start a war.

Fuel is the resource you never notice until the missiles stop flying. In Build and Conquer, launches consume steel, fuel and money, and of those three, fuel is the one whose supply chain players most often forget to build.

Official screenshot: the industrial zone — extraction, refining and storage in one district

The chain

StepBuildingOutput
ExtractResource buildings (mines and extraction)Raw materials — the mine limit is 12
RefineSmall or medium refineryFuel and refined materials
StoreStorage buildingsReserve capacity, buffed in a recent patch
ConsumeMissiles, interceptors, vehiclesEvery launch, every push

Building it properly

  1. Refine on site. Moving raw material around wastes truck capacity that your steel chain also needs.
  2. Start small, upgrade once. The small refinery gets you running; the medium refinery is the one to hold long-term.
  3. Keep fuel out of the front district. Refineries are a target — an attacker who cannot reach your army can usually reach your industry.
  4. Reserve before you spend. Two wars' worth of fuel in storage is cheap insurance now that storage capacity is bigger.

Where it goes

Fuel feeds the military chain: factories turn it into missiles with steel and money; the missile guide is where to spend the result. Iron and steel are covered next door in iron and mines.