Fuel and refineries
Fuel in Build and Conquer: how extraction and refineries turn resources into fuel, where the small and medium refinery differ, and why every missile needs.
Fuel comes from refining raw resources — build extraction buildings, then a refinery. Fuel is one of the three inputs every missile and interceptor launch consumes, so keep a reserve before you start a war.
Fuel is the resource you never notice until the missiles stop flying. In Build and Conquer, launches consume steel, fuel and money, and of those three, fuel is the one whose supply chain players most often forget to build.

The chain
| Step | Building | Output |
|---|---|---|
| Extract | Resource buildings (mines and extraction) | Raw materials — the mine limit is 12 |
| Refine | Small or medium refinery | Fuel and refined materials |
| Store | Storage buildings | Reserve capacity, buffed in a recent patch |
| Consume | Missiles, interceptors, vehicles | Every launch, every push |
Building it properly
- Refine on site. Moving raw material around wastes truck capacity that your steel chain also needs.
- Start small, upgrade once. The small refinery gets you running; the medium refinery is the one to hold long-term.
- Keep fuel out of the front district. Refineries are a target — an attacker who cannot reach your army can usually reach your industry.
- Reserve before you spend. Two wars' worth of fuel in storage is cheap insurance now that storage capacity is bigger.
Where it goes
Fuel feeds the military chain: factories turn it into missiles with steel and money; the missile guide is where to spend the result. Iron and steel are covered next door in iron and mines.





