Build and Conquer V0.1 (beta) · every page follows the 11 October 2026 build
Build and Conquer Guide

Power and electricity

Power in Build and Conquer: what draws electricity, why an unpowered district fails silently, and how the coal plant and nuclear power plant split the.

Last verified 2026-10-11 · Build and Conquer V0.1 (beta)

Quick answer

Power runs everything: industry, refineries, research and commercial. Coal plants carry the early and mid game; the nuclear power plant is the late-game answer and comes from a quest. Spread generation so one missile cannot black out the city.

Power is the invisible system of Build and Conquer. Nothing on the HUD shouts when it fails — production simply slows, buildings look fine, and you lose money wondering why. Learning to think in power terms is what separates a city that scales from one that stalls.

Official screenshot: the power and production side of a developed base

What draws power

ConsumerWeight
Refineries and steel worksHeavy — the backbone of your draw
FactoriesHeavy when running, idle draw when not
Research officesSteady, and worth prioritising
Commercial districtsScales with the city
HousingLight per building, heavy in aggregate

Generation: the two eras

Coal era. The coal-fired plant is cheap and available early. It carries a growing city and it is what most players run until the late game.

Nuclear era. The nuclear power plant is unlocked by a quest — reach city level 4 and hold the capture point. It exists because a fully developed city's draw is enormous: at that stage, a wall of coal plants costs more than one nuclear build.

Habits that prevent blackouts

  1. Build generation ahead of demand. Add capacity when you plan a district, not after it browns out.
  2. Split the grid across buildings. Two plants that cover the same city survive a hit; one giant plant does not.
  3. Protect the plants. They are the highest-value missile target in your country, which is why air defence covers power before it covers anything else.
  4. Check power first when income falls. It is the most common silent failure in the game.